Witchcraft

Participants who are part of the group of people with witchcraft find and put on a bib (so to be easily identified). The task for the witches is to get everyone else to become statues. To do this, they must say the name of the person they are chasing when at a distance of two meters. The person who becomes a statue must stand still where he or she is, in any position they want.  Statues can move again only when another person mimics their pose from two meters away.

Download the activity sheet

Rock, paper, scissors

Participants are placed behind the cones in the play space as indicated in the following graphic, so that the participants run in a lane that they do not share with the participants in other groups, between each row there should be two meters of minimum distance and meetings to play rock, paper, scissors are played sideways.

Download the activity sheet

Zombie

Circles are spread across the game space distanced two meters away for safety and leaving one free circle. Each participant (except one) is placed within a circle. The participant who does not occupy a circle is located near the circle that is furthest from the free circle. Your goal is to get inside a circle that is free, while the other participants avoid it. To do this, they have to communicate and change circles so that they occupy the empty circle and prevent the participant from getting into a circle. Participants can only walk around and there can only be one person within each circle.

Download the activity sheet

Visit to the Museum

Participants are divided into two groups.
People in a group represent statues of a museum: they stand still scattered throughout the play space, more than two meters away from each other. People in the other group make visits to the museum and aim to make all the statues laugh (always keeping a safe distance).
The game is over when the group of visitors manage to make all the statues laugh.

Download the activity sheet

The Rope Rules

In each group, two people hold a rope so that it is always parallel to the ground (as if it were a tennis net) and can move throughout the play space. Two people are located on each side of the rope. Participants must pass the ball with their feet above the rope. The goal of the 6 people in the group is to make 5 passes in a row. People holding the rope can move to help achieve the goal.

Download the activity sheet

Match within circles

Two teams are formed. Around the field, two-color circles (one color for each team).  Circles are created based on the number of people that play. For example, if 12 people play in total, 6 circles of one color, and 6 of the other, are created, distributed all over in the field.
A football match is played using the following rule: Each participant chooses a circle and cannot leave it (at all times they must have at least one foot inside the circle).

Download the activity sheet

Orchestral conducting

All people form a circle, maintaining the minimum safety distance, except one person who is positioned outside the group. The participants of the circle decide who will conduct the orchestra (rest of the group). The participant who was estranged returns and stands in the middle of the circle. The conductor pretends to play different instruments and everyone in the group imitates him. 
The person in the center of the circle has to guess who is the person who is conducting the orchestra. Once you guess it, the game repeats by changing roles.

Download the activity sheet

Cooperative passes

All people participating in the game are part of the same team. People are listed (from 1 to the last number of people playing). The challenge is to pass the ball in the established order, i.e. the 1 passes to 2, 2 to 3,... Until the last participant receives the ball and passes it to the first one. In addition, a rule is added: all people have to be moving through the playing space, not forgetting to respect the minimum safety distance.

Download the activity sheet

The Flag

All in-game participants are divided into two groups and are differentiated by bibs. You need a large space that is divided into two (each group is placed in a space). At the end of each field, several flags are placed (they can be Bibs, cones, balls...).
The objective of the game is for each team to cross the entire opposite field and reach the flag. At the same time, the two teams try to get the flag and prevent the other team from getting it.

Download the activity sheet

Get the ball and run!

A rectangular space (like a volleyball court) is created and separated into two equal fields. The participants are divided into two groups and each group occupies one half of the field, always maintaining the minimum safety distance between them. One person in each group (the pitcher) stands behind the baseline of the other group (throwing zone) and has a ball.

Download the activity sheet

Japanese wall skip

The game is played in a big space. All but one of the participants are located at one end of the field, always maintaining the minimum safety distance between all. The other person is placed in the middle of the field with a ball in their hands. 
The goal of the group is for everyone to cross the field and reach the opposite end. To move forward, they can only move (walk or run) when the person who has the ball throws or leaves it on the ground (i.e. any time they do not have the ball controlled in their hands). If one person moves when another has the ball in their hands, the whole group has to return to the starting line.

Download the activity sheet

The traffic light

All people who participate in the game move through the space maintaining the minimum safety distance and following the ideas that are agreed. The ideas can be related to both colors and numbers. For example: green – run / red - stop.
The objective of the game is that the people who participate can progressively propose and add new ideas. They will have to remember all the proposed ideas and carry them out when the associated color or number is said.

Download the activity sheet

The Samurai

The whole group forms a circle keeping the minimum safety distance between the participants. The game consists of passing the energy between all people.

Download the activity sheet

Shoot to touch the sitcks

Everyone in the group shares the same goal. For two minutes (or time agreed), all participants aim and shoot at the goal posts and crossbar. At all times the minimum safety distance between all participants must be maintained. The value of the shot is determined depending on the distance and whether the ball touches the side posts or crossbar. At the end of time, the score earned among all participants is added to obtain a group result. 
After providing the participants with a few minutes to develop or rethink a strategy, the whole group restarts with the same amount of time, attempting to improve the score achieved during the first attempt.

Download the activity sheet